Thursday 5 March 2020

Tutorial 6

I found this tutorial much more challenging and difficult compared to the other past ones I have done. I would put in the texts into the C Sharp scripts but they wouldn't work and I would either have to close out of and reopen Unity to make work or redo the whole script again. I couldn't find out why this happened and it doing all this became way too time consuming. I got frustrated and gave up. I will discuss with my fellow students for help on the matter. Also, unlike the videos, I wasn't able to move my camera freely like I have been able to with the past tutorials. This didn't hinder me unlike the script issue but it would of been more helpful to have been able to move the camera to see the full scale of the project as I worked on it. But I did find making the background and obstacles move and having the player character stay mobile to simulate the illusion of the character moving forward and learning how to simulator movement like that really cool and fascinating. I hope to find out what's behind the issues I'm having and having them fixed so I can complete this tutorial.

(My Unity HUB while working on it)

Tuesday 3 March 2020

Tutorial 5

I felt this tutorial went well. It was very rewarding finally completing the game and having it working properly. I didn't face any real issues or problems. The only thing I can this of is that when I went into game view, the animals spawned where the player character was. I soon discovered that in the code, I had a vector 3 as a vector 2. So I quickly changed it to a 3 and it worked perfectly. The main things I learned and enjoyed was writing script to make objects and shoot and be destroyed. I also quite enjoyed creating hit boxes. It's really interesting to learn first hand how games make player characters able to hit an enemy character. And creating a game over screen was also really cool. I didn't attempt the challenge due to time constants. If I have time in the future I may come back and attempt it. I know this blog is a bit short but I can't of anything else to say but I did have fun with this tutorial and can't wait for the next one!

(The game in action)

Sunday 1 March 2020

Tutorial 4

I struggled a bit with this tutorial but I got through it in the end. At the beginning when I changed the names of the C Sharp scripts and drag them onto the assets it would give me an error message that it wasn't a Monobehavior script. I couldn't fix the issue so I gave up. The next day I tried again and added the titles to the scripts like in the videos but kept the Monobehavior at the end and it fixed the issue. I don't know why that happened given it didn't happen during tutorials two and three but I'm just glad I was able to get it working in the end. After that I found the rest of the tutorial simple and straight forward. I found learning how to code things like the invisible barriers to keep the player in the scene, having the player character shot out pizza with a press of the space button and having the animals spawn in random places very fun and rewarding. Coding without the auto filling like in the videos is still annoying and long but I still find the coding fun. So despite the issue at the beginning I enjoyed this one and am looking forward to the next part.

(Screenshot of my Unity HUD)

Saturday 29 February 2020

Unity Tutorial 03

This weeks tutorial was a bit more tough than last weeks but nothing impossible or head melting. The only problem I had was at step 4, where I had to program the speed control of the car. I followed the video closely but I got an error message about multiple errors. I fixed the problem by redoing the whole code of that part of the tutorial from scratch and soon the problem was fixed. I guess that I forgot a common or symbol like this ; or something. Apart from that little hiccup the rest of the video. The challenge with programming the plane game on the other hand proved very challenging and honestly a bit too much for me. I was about to get it flying forward and slow it down but I struggled with the rest of it and having to catch up with a lot of work I decided to cut my losses and moved on to the next tutorial. I may go back on finish it at a latter date. But over all I felt the tutorial went well and I feel proud of making the car move like how it would move in a game like Grand Theft Auto or Saints Row, ETC.

(My Unity HUD as I work on the plane challenge)

Unity Tutorial 02

I found the first of these new Unity tutorials very simple and straight forward to understand. I feel it is defiantly an improvement from the Jimmy Vegas tutorials we used in Multimedia Development 1 last semester. The videos highlighted the specific parts of the layout to use for it. So I found it very enjoyable to use. I felt the first part was good refresher on the basics of Unity which helped me back into the groove of it. I learned some basic game coding from it. The coding side of Unity did not work for me last semester for reasons beyond my understanding but it all worked fine here. Though my computer just has notepad instead of the more fancy program in the video so I have to write all the code without any auto fill which can be long and lead to some mistakes on my part but it's nothing too bad. I didn't find anything really all that difficult but I'm sure that will change with the future tutorials. I also found it very rewarding to make the car move, it made feel like accomplished I thought I could never do. So I'm looking forward to doing the future tutorials.

(Screenshot of the car tutorial)

Thursday 20 February 2020

Reading 2

The two topics I have chosen to write for the proposed are linear and non-linear stories and granularity. With my two topics chosen, I searched keywords based on the two topics. The words I came up with for linear and non-linear stories are linear, short, straightforward, non-linear and open. The words I came up with for granularity are granularity and detail. After I had my words, I watched the video on the matrix method and set up the the four folders. I set up a documents, matrix, paper and synthesis folder. I then downloaded the Arts Review Matrix spreadsheet. With all this done, I am ready to start my research.

(Screen Cap of Downloaded Matrix)

Sunday 8 December 2019

The Magic Gate Beta

The development of the game have been a total disaster. I haven't been able to fix the collectible issue since my last blog post. Unlike my planning document there will no character model, NPCs, story, collectibles, enemies, combat, menus or displays. All the player can do is wander the map that has no borders. I'm honestly done trying with this project. It's a bust and it's caused me to fall behind on my other modules. So The Magic Gate is now "complete."

(The Final Product.)