Thursday 5 March 2020

Tutorial 6

I found this tutorial much more challenging and difficult compared to the other past ones I have done. I would put in the texts into the C Sharp scripts but they wouldn't work and I would either have to close out of and reopen Unity to make work or redo the whole script again. I couldn't find out why this happened and it doing all this became way too time consuming. I got frustrated and gave up. I will discuss with my fellow students for help on the matter. Also, unlike the videos, I wasn't able to move my camera freely like I have been able to with the past tutorials. This didn't hinder me unlike the script issue but it would of been more helpful to have been able to move the camera to see the full scale of the project as I worked on it. But I did find making the background and obstacles move and having the player character stay mobile to simulate the illusion of the character moving forward and learning how to simulator movement like that really cool and fascinating. I hope to find out what's behind the issues I'm having and having them fixed so I can complete this tutorial.

(My Unity HUB while working on it)

Tuesday 3 March 2020

Tutorial 5

I felt this tutorial went well. It was very rewarding finally completing the game and having it working properly. I didn't face any real issues or problems. The only thing I can this of is that when I went into game view, the animals spawned where the player character was. I soon discovered that in the code, I had a vector 3 as a vector 2. So I quickly changed it to a 3 and it worked perfectly. The main things I learned and enjoyed was writing script to make objects and shoot and be destroyed. I also quite enjoyed creating hit boxes. It's really interesting to learn first hand how games make player characters able to hit an enemy character. And creating a game over screen was also really cool. I didn't attempt the challenge due to time constants. If I have time in the future I may come back and attempt it. I know this blog is a bit short but I can't of anything else to say but I did have fun with this tutorial and can't wait for the next one!

(The game in action)

Sunday 1 March 2020

Tutorial 4

I struggled a bit with this tutorial but I got through it in the end. At the beginning when I changed the names of the C Sharp scripts and drag them onto the assets it would give me an error message that it wasn't a Monobehavior script. I couldn't fix the issue so I gave up. The next day I tried again and added the titles to the scripts like in the videos but kept the Monobehavior at the end and it fixed the issue. I don't know why that happened given it didn't happen during tutorials two and three but I'm just glad I was able to get it working in the end. After that I found the rest of the tutorial simple and straight forward. I found learning how to code things like the invisible barriers to keep the player in the scene, having the player character shot out pizza with a press of the space button and having the animals spawn in random places very fun and rewarding. Coding without the auto filling like in the videos is still annoying and long but I still find the coding fun. So despite the issue at the beginning I enjoyed this one and am looking forward to the next part.

(Screenshot of my Unity HUD)